But in 2015 Blizzard ported all the WC3 models into SC2 (a remarkable feat, considering they use a different format and converting them isn't a straightforward process), as well as all the textures (images that the models use and buttons, for instance) and the data for all the abilities and units, which is an absolutely mindblowing amount of work. The editors are quite similar, to the point where you can convert WC3 maps to SC2 using the SC2 editor (though the resulting map has to be fixed in most cases). If you want to more information on anything specific, let me know! There's a ton that goes into this, and I can't realistically cover everything in one comment. Map-specific campaign stuff, like voice acting audio files and CGI cinematics, I ripped from WC3 and imported them into SC2. So, the WC3 3D models have been in the SC2 editor since 2015, as well pretty much all of the textures and buttons. Since only the a few things were available, we remade pretty everything else, which was an incredible amount of work.Įnd copy-paste. Triggers, which are the most important part of campaign maps, don't get converted at all remaking them takes a lot of time. The SC2 editor has a tool for converting WC3 maps into SC2, which works, but is fully automated so many things break in the transition, and fixing that is most of the work. * The maps themselves have to be converted. Other stuff like CGI movies and in-game dialogues I had to import myself by ripping them from WC3. and many useful triggers have been in the SC2 editor since 2015, though many things were bugged and had to be fixed. While I'm active on all social media, Discord is where the greater community is at, with thousands of active members and more joining every day! So I highly encourage you to join if you want to report bugs, make suggestions on how to improve the project, or just hang out and have a good time.Ĭopy-pasting a reponse to another comment and adding some more info: Support the project on Patreon! Or on PayPal! Plus, you get exclusive work-in-progress teasers for my upcoming projects and many other benefits. If you'd be willing to support Azeroth Reborn by donating on Patreon or PayPal, I'd be incredibly thankful. This project is only possible thanks to the support of players who are willing to help make this project a reality. I'm also coordinating the efforts of the other team members, who I pay for their work on Azeroth Reborn. I'm working on this project full-time so the campaigns can be released in time. It can be played on the Campaigns section under Custom for free! Look for "Azeroth Reborn".Ī new campaign is being released every 6 months, with the Orc campaign coming out this December. So far, the Prologue, Human and Undead campaigns are available to play, completely free even with the F2P version of SC2. The project features all the quality of life features you'd expect from the SC2 engine, like faster game speeds, better pathing, range indicators, a toggle option for Upkeep, etc. Hey, everyone! I'm Synergy, lead developer of the team that's working on Azeroth Reborn, a remake of the original Warcraft III for the StarCraft II engine. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here.
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